
Delirious, she thought of home she thought of the elders. Her flesh oozed viscous yellow pus and bones were visible beneath gangrenous wounds.
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She pulled hard, the metal tearing through skin and muscle until she was free. Starved, infected, and mutilated after several weeks of torture, her gaunt arms became loose in their shackles. Most she saw did not survive long once the cannibals targeted them but somehow, deep within, Lisa persisted.

It took merely a day before they returned, carving chunks from the prisoners' bodies with rusted blades, consuming their very flesh down to the bone. Though dimly lit, she could see others whose large open wounds swarmed with flies. Her kidnappers kept her chained to the wall in a flooded cellar. That's the last thing she could remember. Slipping in and out of consciousness, she strained to identify the dark shapes approaching her from between the trees. In the slick, wet mud she lost her footing, careening backwards and striking her head against rock. Howling winds whipped at her hair as she stumbled through the swamp, her rain-drenched dress plastered to her skin. One night, as she was walking home through the woods, a terrible storm struck without warning. Lisa was particularly fond of the charms they taught her to draw for safety and good fortune. The people of the hamlet were kind and the elders kept old traditions alive, often keeping the peace by personally settling the ever-rare disputes. Lisa Sherwood grew up in a quiet village, mainly isolated from the rest of civilisation.

She was introduced as the Killer of CHAPTER 3: Of Flesh and Mud, a Chapter DLC released on 8 December 2016.Īdditional Lore can be found in Tome 4 - Conviction: Stroke of Luck. Lisa Sherwood or "The Hag" is one of 33 Killers currently featured in Dead by Daylight.

I wonder - did she refuse the entity's calling until broken or did she wish for this? Her very presence speaks of endless torture similar to mine. Her arm is a horrid overgrown deformity capable of slashing through both flesh and bone alike. Twisted and torn in unspeakable ways, with greyish dead skin stretched out over her emaciated body. The Killer can not be blinded or stunned during the animation.A new terror stalks the darkness her appearance strikes me as more intense than the others after but a glimpse of her haggard silhouette.It is intended to remind humans of their mortality and the inevitable closure of death. "Memento Mori" is a Latin saying, which translates to "Remember Death/Remember Mortality".The Developers ultimately decided that that base mechanic gave the Killer too much of an advantage and reworked it into the current Offerings instead.During early development, the Killers were always able to choose whether to sacrifice or kill the Survivors.Quality of Life: removed the HUD elements to allow for a more cinematic experience when killing Survivors.Nerf: Ivory Memento Mori and Ebony Memento Mori now require you to hook the Survivor twice before being allowed to kill them.Quality of Life: if the conditions are met to kill a Survivor using an equipped Memento Mori Offering, the HUD will display its icon alongside the kill prompt when hovering above the downed Survivor.Nerf: Ivory Memento Mori and Ebony Memento Mori now require you to hook the Survivor at least once before being allowed to kill them.It came to a halt, as if calmly listening to the leaves rustling, and then. Grants the ability to kill all Survivors in the Dying State, who have progressed two Hook Stages.

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